Tuesday, April 27, 2004

Simpler Times of Yore

Just celebrated the belated birthday of a friend last Saturday. Rico was a guy who said that he's now at the same age as the Messiah about a day before Saturday. He requested the company of the high school friends circle of me, Vic and Rem. Though Steve was very scarce these days with no new news on him. It was an afternoon to late evening of food, softdrink and talking of stuff.

Vic and Rem were talking a lot of the high-school hijinks that range from the use water-filled paper balloons, paper bullets propelled by rubber bands, the so-called "Flying T", toy parachutes and stories of petty shop-lifting and other foolishness. High school and grade school stuff really harkens the most obvious truth as to the difference between us and the later generations, entertainment and reasons for fun were simpler and harmless. Lessons were learned as well as the memories.

High and grade school stuff with some occasional post college happening talk seems to point out an obvious thing, our generation to say back then is more into clean fun than the obvious vices and attitudes we now hear and know on media. Technology was also an issue that affected how young people go about their lives and having fun. Email and Texting has become so abused in the manner of how it affects communication between people and tosses out courtesy and manners. That last bit I discovered all too well from reading someone else's blog.

It was also of note in our discussion for that day was about the common thread that got the group together, it was the lure and promise of a session of playing Dungeons & Dragons. Back then, the range of games available was limited and not catering to exploring mature themes. Nowadays there's a slew of Role Playing Games and related material which cover a lot more stuff. Magic The Gathering was pretty much considered to be an addiction of sorts on introduction here in the late 1990's along with the speculation market spurred in the area of collecting, whether it be basketball cards, toys or comics.

Some values we were accustomed to growing up having been superseded by hype and commercialization as if orchestrated by some grand plan of social engineering dictated for the coming generations to be impressed on. All presentation in media seems to validate what ever this social engineering plan calls for.

It would seem to fall more on parents more than ever to nurture and guide their children into the right kind of people, in spite what can be said otherwise by the currently dictated cultural and generational programming dictated by this ever-changing society.

I will post something next time in the arena of superheroes and current comic book culture which has some sensibility ties to this post. Next time.